Take your textures to the next level with NormalizePBR.

NormalizePBR has the ability to create packed textures for use in
popular engines like Godot, Unreal, and Unity and utilizes
the power of Godot and Vulkan to take the user experience to the
next level.

Download the user guide to learn more about NormalizePBR

Learn more about NormalizePBR by viewing or downloading the pdf user guide using the button below.

Full PBR Support

NormalizePBR generates Albedo, Diffuse, Ambient Occlusion, Roughness, Metallic, Specular, Normal, Displacement, and Mask maps.

Supports Alpha Transparency

Supports alpha transparency, seamless mode, triplaner, parallax displacement and has a wide range of HDRI’s to work with.

Give your previews a professional look with post-processing effects like bloom, depth of field, and more.

Customize the look of NormalizePBR with options such as text scaling, UI colors, and transparency.

Combine Ambient Occlusion into the Diffuse, pack Specular into the Albedo, Metallic, or roughness textures, or displacement into the normal map.

Controller Accessibility Supported.

NormalizePBR has full controller support for those who need accessibility options or just like having more control options.

Simple and intuitive UI design.

Speed up workflow with an easy-to-use UI that minimizes fatigue. Using NormalizePBR UI you can export textures into your projects in seconds.

Supports multiple material workflows.

Metallic, Specular workflows. Diffuse, Albedo modes.

Minimum Recommended Specs

  • CPU Windows: x86_32 CPU with SSE2 instructions, or any x86_64 CPU
  • GPU – Integrated graphics with full Vulkan 1.0 support
  • RAM – 2 GB
  • OS – Windows 7

Supported Image Formats

  • JPG
  • PNG

NormalizePBR Pricing Options

Checkout available pricing plans below.

Intro

Free

Download NormalizePBR Free.

— Exports Limited to
— 512px

Solo (Recommended)
Teams

$TBA

Perfect for studios and teams

— Upgraded support
— Feature requests

No refunds on digital purchases. Please try the free version before buying.

Important Notice Regarding Windows Defender:

We value the security and peace of mind of our customers above all else. Therefore, we feel it’s important to address a known issue some users have encountered with Windows Defender mistakenly identifying our application as a potential threat. This is a common occurrence with many new applications and is often due to the app being unrecognized by Windows Defender’s security algorithms.

We assure you that our application, developed using the reputable Godot Engine, is completely safe and does not even require an internet connection to function. We are actively working on a resolution to this issue. In the meantime, if Windows Defender flags our app, you can safely allow the app through the Windows Defender settings. We deeply appreciate your understanding and patience, and we’re here to assist with any questions or concerns you may have. Thank you for your continued support.

Aeon Vector Laboratories © 2024 All Rights Reserved.

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